Steve Jackson Games games


ISBN 9781156014325
28 Seiten, Taschenbuch/Paperback
CHF 18.45
BOD folgt in ca. einer Woche
Source: Wikipedia. Pages: 27. Chapters: GURPS, Illuminati: New World Order, Car Wars, Munchkin, Ogre, In Nomine, Chez Geek, The Awful Green Things From Outer Space, Transhuman Space, Castle Falkenstein, Toon, Knightmare Chess, Frag, Hacker, Pocket Box, Strange Synergy, Battle Cattle: The Card Game, Car Wars The Card Game. Excerpt: Munchkin is a card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing "to win"). Munchkin won the 2001 Origins Award for Best Traditional Card Game, and is itself a spin-off from The Munchkin's Guide to Powergaming, a gaming humor book that also won an Origins Award in 2000. After the success of the original Munchkin game several expansion packs and sequels were published. Now available in 12 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games. The goal of Munchkin is to reach level 10 (or level 20 in an "Epic" Level game). Every player starts as a "level 1 human with no class (Heh, heh)" and has to earn levels by killing monsters or other means. A typical game runs for around 1 hour. Each person's turn begins with the player "going into a room" by Opening a Door (often referred to as kicking down the door) by drawing a Door card face-up. If there is a monster in the room, the player fights the monster. If the player's level plus bonuses from the player's equipment (such as Really Impressive Title) is higher than the monster's level plus any bonuses the monster might have (such as Enraged, Humongous, or Buffed), then the player wins the fight and moves up one level (though some monsters grant two levels), and takes the monster's stuff. If the drawn card is a curse card, it takes effect immediately. If the player did not find a monster in the room, then the player can choose to either draw another Door card face down (looting the room) or fight a monster from his hand (looking for trouble). To prevent opponents from achieving the winning level (9, 10, 11, 20, or 22 depending on pre-game selections and card play), players can give enhancing cards (such as the Big Honkin' Sword of Character Whupping) to whatever monsters are fighting the other player so that the monsters wil
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